About Golf Solitaire
Thirty-five cards against sixteen draws
The whole tableau is face up from the start — seven columns of five on the standard deal, the same thirty-five cards rearranged into five columns of seven if you want it harder. You strip them onto one foundation pile, a rank up or a rank down, suits ignored entirely. Behind that sits a stock of sixteen draws plus the card that opens the foundation, and no redeals. Two cards cleared per draw is roughly the rate a full clear demands, which is why a deal that looks trivial at a glance is anything but. Most sessions here last two or three minutes, which is precisely the point of the game.
Keeping score like the sport it borrowed from
The golf metaphor is not decoration. Every card you leave stranded on the tableau counts as a stroke against you for that hole, and nine consecutive deals make a course you can try to finish under par — a far better use of the game than chasing individual clears, since somewhere between a tenth and a third of deals clear at all depending on whether King-to-Ace wrapping is switched on. Wrapping is an Easy-mode allowance here, and the par and course scoring guide lays out the full system, including how to treat a hole you clear with draws to spare.
The rest of the site, and who publishes it
Three more pages sit beside the game and change whenever it does: the rules for the deal and the legal plays, the strategy guide for reading a column before you break into it, and variations for Black Hole, Putt Putt and the other detours. All of it is published by Card Games Studio, a small independent outfit that also runs the Klondike, Pyramid and TriPeaks tables you will find linked below — same owner, which is the honest reason those links exist, and the studio page carries the complete list. If a deal here scored a hole in a way you cannot reconcile with the scoring guide, that is worth telling us: hello@coffeebreak.gg reaches the person who maintains both.