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Golf Solitaire Rules - How to Play

What is Golf Solitaire?

Golf Solitaire is a fast-paced, addictive card game that gets its name from its scoring system — like real golf, a lower score is better. The game is prized for its simple rules, quick play time, and satisfying chain reactions. Golf Solitaire belongs to a family of solitaire games that includes TriPeaks and Black Hole. All share the core mechanic of removing cards that are one rank higher or lower than a foundation card, regardless of suit. This makes Golf accessible to anyone who can compare card ranks. The game has been a staple of computer solitaire collections since the early 1990s and remains popular on mobile devices and web browsers. A typical game takes only 2-3 minutes, making it perfect for quick breaks. Despite its simple rules, Golf Solitaire offers genuine strategic depth. The choices you make about which cards to play (when multiple options exist) can be the difference between winning and losing. It is a game of small decisions with big consequences.

Game Layout

Golf Solitaire uses a clean, straightforward layout: Tableau: 7 columns of 5 cards each, all dealt face-up. This creates the main playing area with 35 visible cards. Every card in the tableau is visible from the start, giving you complete information to plan your strategy. Foundation Pile: One card is dealt face-up to start the foundation (also called the waste pile). This is the card you play onto — tableau cards must be one rank higher or lower than this card. Stock Pile: The remaining 16 cards (52 - 35 - 1 = 16) are placed face-down as the stock. When you cannot play any tableau card, you draw from the stock to get a new foundation card. The simplicity of the layout is part of Golf's charm. There are no hidden cards, no complicated structures — just 7 clear columns and a foundation to play to.

Objective

The goal of Golf Solitaire is to clear all 35 cards from the 7 tableau columns by playing them onto the foundation pile. Only the top card of each column can be played. A card is playable if it is exactly one rank higher or one lower than the current foundation top card, regardless of suit. The game is won when all 35 tableau cards have been removed. Any remaining stock cards are irrelevant — only the tableau needs to be cleared. The game is lost when no tableau card matches the foundation, and the stock pile is empty. At that point, no more moves are possible and the remaining tableau cards represent your "score" (in the golf sense — fewer remaining cards means a better score).

How to Play

The gameplay is straightforward: 1. Look at the foundation card and note its rank. 2. Scan the top card of each of the 7 columns for a card that is one rank higher or lower. 3. Click a matching card to move it to the foundation. It becomes the new foundation card. 4. Repeat — check for cards that match the new foundation card. 5. When no column top card matches, click the stock pile to draw a new foundation card. 6. Continue until all tableau cards are cleared (win) or the stock is empty with no matches (loss). When multiple cards can be played, you choose which one to play. This choice is the strategic core of Golf — picking the right card can create chain reactions that clear many cards, while the wrong choice might leave you stuck. For example, if the foundation shows a 7, and both column 3 and column 5 have a 6 on top, you need to decide which 6 to play. The right choice depends on what cards are underneath each 6 and what opportunities they create.

Wrapping Rules

One of the most important rule variations in Golf Solitaire is whether King-Ace wrapping is allowed. With wrapping: Kings can be played on Aces, and Aces can be played on Kings. This means sequences can loop: ...Q, K, A, 2... or ...2, A, K, Q... Every rank connects to two other ranks, and there are no dead ends. Without wrapping (standard): Kings are dead ends — nothing can be played on a King except drawing from the stock. Similarly, Aces connect only to 2s. This makes Kings the most dangerous cards in the game, as they terminate sequences and force stock draws. Our version does not allow wrapping, which is the traditional Golf Solitaire rule. This means Kings are blockers — plan your sequences to avoid landing on a King with no Queen available. The wrapping rule significantly impacts win rates. Without wrapping, expect to win approximately 10-15% of games. With wrapping, the win rate rises to approximately 20-30%.

The Stock

The stock pile contains 16 cards — your lifeline when the tableau offers no playable cards. Drawing from the stock places a new card on the foundation, completely changing your options. A rank that had no matches before might suddenly connect to multiple column-top cards. With only 16 stock cards, you have limited chances to reset. On average, you need to clear about 2 tableau cards per stock draw to win (35 tableau cards / 16 stock draws = 2.2 cards per draw). If you are consistently getting only 1 card per draw, the game becomes very difficult to win. Stock management strategy: before drawing, scan every column top card carefully. Missing a valid play wastes a stock draw, and in Golf, you cannot afford to waste many. Take an extra second to check before drawing. When the stock is nearly empty, count the remaining tableau cards. If more cards remain than stock draws available, you need a long streak on your next sequence. This is when strategic card selection becomes most critical.

Scoring

Golf Solitaire traditionally uses a par-based scoring system inspired by real golf: Your score is the number of tableau cards remaining when the game ends. A score of 0 means you cleared all cards and won. Any other score means you fell short by that many cards. Some scoring systems assign a "par" for each game (typically 4 or 5 cards remaining). Clearing more cards than par is "under par" (good), and clearing fewer is "over par" (bad). In a multi-round format, you play 9 or 18 "holes" (games) and track your cumulative score, just like real golf. The goal is to finish with the lowest total score across all rounds. This scoring system means that even lost games contribute to your overall score. Clearing 32 of 35 cards (score of 3) is much better than clearing only 25 cards (score of 10), even though both are technically losses. The par-based approach keeps Golf Solitaire interesting even when you lose — you are always trying to minimize your score, not just chasing binary wins.

Winning the Game

You win Golf Solitaire when all 35 tableau cards have been played to the foundation pile. The 7 columns will be empty, and the game ends in victory. Winning requires a combination of smart card selection and favorable card distribution. Even with perfect play, the initial deal determines whether a win is possible — some deals are mathematically unsolvable regardless of your choices. Key factors that influence winnability: Column top card distribution: If multiple column tops are close in rank, you can create longer sequences. If they are scattered across distant ranks, sequences will be shorter. King placement: Kings at the top of columns are particularly problematic (without wrapping) because they block access to cards below and terminate sequences. Kings buried under other cards are much less harmful. Stock composition: A stock pile with cards that connect to many tableau cards offers more rescue opportunities than one with isolated ranks. The thrill of Golf Solitaire comes from those games where everything clicks — a long streak clears 10+ cards in rapid succession, and the whole tableau seems to melt away. Those moments keep you coming back for one more game.