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Setting the table…

Golf Solitaire

The addictive card-clearing solitaire

Strip all 35 face-up tableau cards to the foundation, suit-blind, before your sixteen stock draws run out. Cards you strand count as strokes against you — string nine deals into a course and try to finish under par.

How to Play Golf Solitaire

  1. 135 cards are dealt face-up in 7 columns of 5 cards
  2. 2One card starts on the foundation pile
  3. 3Remaining 16 cards form the face-down stock pile
  4. 4Click a tableau card to play it to the foundation
  5. 5Cards must be exactly +1 or -1 rank from foundation top
  6. 6Suits do not matter - only rank counts
  7. 7King-to-Ace wrapping is allowed on Easy; on harder settings Kings block
  8. 8Click the stock pile to draw a new foundation card
  9. 9Win by clearing all tableau cards
  10. 10You lose if stock is empty and no moves remain

About Golf Solitaire

Golf Solitaire flips the usual solitaire goal on its head: instead of building anything, you strip the table bare, and your result is counted like strokes on a golf course — the fewer cards left behind, the better the hole. Seven columns of five cards are dealt completely face-up, so you see the entire deal from the first click and every loss traces back to a decision you can actually find.

The numbers behind the deal drive everything. Thirty-five cards land on the tableau, one flips over to start the foundation, and the last sixteen sit face-down in the stock. To clear the hole you must remove all 35 tableau cards using just 17 foundation starters — the opening flip plus your sixteen draws — which works out to slightly more than two cards per run on average. Fall behind that pace early and the back nine of the deal gets very tight.

A legal play is any column's top card exactly one rank above or below the foundation card; suits are ignored entirely. On a 7 you may play any 6 or any 8, then keep going from whatever you just played. On Easy the rank ladder wraps, so an Ace sits next to both a 2 and a King. Medium and Hard have no wrap: Aces stop downward runs, Kings stop upward ones, and a King parked on top of a column will cost you a draw to dislodge.

Runs — several plays chained off a single foundation card — are what decide holes. The prettiest pattern is the bounce: ride a sequence up to its crest, say 8-9-10, then catch a 9 and ride it back down the other side. Each bounce can double the length of a run, and long runs are the only way to beat the two-cards-per-draw pace the arithmetic demands.

Scoring works exactly like the sport that named the game. Cards stranded on the tableau when the stock runs dry are your strokes for the hole; a cleared board is the ace you brag about. Regulars play courses — nine consecutive deals with a running stroke total — and judge themselves against a personal par rather than any single hand, because a share of deals simply cannot be cleared no matter how well you play.

Expect to clear roughly 10-15% of deals without wrapping and 20-30% with it, and treat Hard mode as a different course entirely: the same 35 cards dealt as five columns of seven, burying more cards beneath every top card. However you set it, a round takes about two minutes, costs nothing, and keeps your stats in your own browser.

The deal

7 × 5

Thirty-five cards dealt face-up in seven columns of five — Hard rearranges the identical 35 into five columns of seven.

Draw budget

16 + 1

Sixteen stock draws plus the opening foundation flip must carry all 35 tableau cards — just over two clears per foundation card.

Clear rate

10–30%

Roughly 10-15% of deals clear without wrapping; Easy-mode King-Ace wrapping lifts that toward 20-30%.

Score it like the sport

Golf borrows real scorecard logic, and the metaphor holds up surprisingly well over a session. Our Par & Course Scoring guide covers the full system, but the essentials fit on a tee marker:

  • Every card stranded on the tableau counts as one stroke for that hole.
  • A cleared board is your hole-in-one; stranding just two or three cards still beats a par of four.
  • Nine deals make a course — keep a running stroke total and chase a personal record low.

The difficulty ladder

Each setting changes a real rule, not a cosmetic label, so your stroke averages will differ measurably between them.

  • Easy: King-Ace wrapping on, classic seven columns of five.
  • Medium: wrapping off — Kings and Aces become sequence dead ends.
  • Hard: wrapping off and the deal reshaped into five columns of seven, hiding more cards under each top card.

Why runs win holes

Sixteen draws against thirty-five cards leaves no room for one-and-done plays. Watch the direction of your sequence, hunt for bounces at the crest and trough, and favor plays that keep two continuation ranks alive rather than one. A single seven-card run erases a fifth of the tableau without spending a draw.

Looking for the 9-card Golf game?

Golf is also the name of a popular multiplayer card game where each player is dealt a small grid of cards — usually 4, 6, or 9 — and draws and swaps to finish with the lowest total. That draw-and-swap Golf is a different game from the solitaire on this page — the full multiplayer rules live on our card game hub, linked below.

Playing the multiplayer version with friends instead? Golf card game rules (4, 6 and 9 cards) on Card Game Rules covers the draw-and-swap game.

Frequently Asked Questions

What is Golf Solitaire?
Golf deals 35 face-up cards into seven columns of five and scores like its namesake sport: any card still on the table when the stock runs out counts as a stroke against you, so lower is better and a cleared board is the hole-in-one.
Can Kings wrap to Aces?
Only on Easy mode, where the rank ladder loops and Queen-King-Ace plays as a chain. On Medium and Hard, a King is a dead end — nothing plays onto it except a fresh card drawn from the stock.
Does suit matter in Golf Solitaire?
Not at all. Rank is the only thing Golf cares about — a 6 of clubs plays on any 7 or any 5 regardless of suit. That single simplification is why a full hand takes about two minutes.
What is a good win rate?
Expect roughly 10-15% without wrapping, rising toward 20-30% when wrapping is on. Some deals are mathematically unwinnable no matter what you do, which is why regulars judge themselves over a 9-hole course of deals rather than a single hand. Hard mode reshapes the same 35 cards into five deeper columns of seven for an extra test.
Can I undo moves?
As often as you like — step back through your plays, try the other branch at a decision point, and redo anything you undid. Exploring a losing line costs nothing but curiosity.
Is this game free?
Every round is free, whether you play one quick hand or a full 18. Nothing to install, no account to create, and your scores and stats stay in your own browser.